Sunday, May 16, 2010

Generative Topic - art ed and online communities

Technology is becoming more pervasive with time and if we incorporate new media learning tools to educate adolescence in an art ed context within an open network it will make for a dynamic learning environment.

Saturday, May 1, 2010

Art Education And Online Learning

Presentation: Art Education and Online Communities

A valuable idea I posted from my ning site:
http://artedandonlinecommunities.ning.com/

1. Technology is so pervasive that it will become more of a teaching tool in the future. (2.5 yr old: http://artedandonlinecommunities.ning.com/video/25-yr-first-encounter-wipad)
2. What about the folk who are left out? Lucky on not?
a. Facebook facts (by Linda Scott) link here (blog post):
http://artedandonlinecommunities.ning.com/profiles/blogs/naea-link-facebook-facts?xg_source=activity
b. Ethical responsibility: Where do the classroom walls begin and end?
a. Parents, teachers, schools, and larger society all have responsibility in teaching kids basic safety skills
b. Parents spend more time thus have more influence on kids.
c. Art education fosters problem solving and critical thinking which fosters these safety skills.

An idea posted on my ning site from someone else:
3. History of education systems
a. In the Seth Godin Interview (http://jackiegerstein.wikispaces.com/User-Generated+Education) he states “public education was a conspiracy between government and corporations”. “Consumer culture did not exist for the typical person prior to 1900”. Public schools were built to “train compliant factory workers” and “to teach kids that the best way to fit in and feel good was to buy stuff”.
b. Replace or reform education system?


A valuable library source idea:
Unsettled post-revolutionaries in the online public sphere.(Lao People's Democratic Republic )(Report).
SOJOURN: Journal of Social Issues in Southeast Asia 24.1 (April 2009): p89(33). (11245 words) Warren Paul Mayes.

1. Online networks provide new communication spaces for those in exiled communities.
a. Huge potential for learning: Imagine students communicating in an online network with people who are in Hati or with those in direct contact with someone in Hati.
2. The ability to have such debates “is informed by an ethics of reconciliation and responsibility”

Tuesday, April 13, 2010

Art Education and Online Communities



Social networks are becoming more and more mainstream with the advent of facebook, twitter, and second life. This social connectedness has many rich possibilities. For example, sometimes they banish loneliness and help foster new friendships. Personally it has been a great way for me to keep up with my sister in Florida who is expecting her first baby. I have gotten to see pictures of her ultra sounds and also pictures of her and her husband getting ready for the big day. These networks also leads us to a cognitive surplus of information that can be informative but sometimes a little overwhelming.

However, when one thinks about what happened in South Hadley in regards to bullying, we are reminded on the dark side of these networks (blog to come on this soon).


For the first time in history we have bits of information floating out on the web in these social networks. How they evolve will reflect a lot about us. Also how they evolve will change us. It is exiting to be a participant rather than observer in 21st century new media. As an art educator I would like to ponder how we can introduce our students to the creative explosions it can produce in our changing world.


Historically a “down town” was the place for distribution of information. Then came the industrial revolution and with it more urban areas. The advent of t.v. gave was to lots of passive sit-com watching during our free time. These social networks are great places to engage in active thinking within the communities.

Saturday, April 10, 2010

New Generative Topic

After thinking about surveillance and privacy i have fine tuned my generative topic.

Now my topic is this:

How does new media technologies influence the psychology of self within a group dynamic? What is in our human nature that motivates us to put up status reports? Also what are some negative and positive effects can these sites have on adolescence that have not yet fully matured developmentally. How can self and groups be taken advantage of by government or consumer society? How can they use it to their advantage (promote self)?

Monday, April 5, 2010

Questions to Ponder about New Media and Privacy

Social Networking is a great way to keep up with others. However it contributes to huge collections of personal info and images. Here are some questions to ponder.


Is this aggregation of personal information a bad thing, or a good thing?
Is it dangerous or freeing?
What responsibility do users of social networking sites have in posting about themselves and others?
What responsibility do social networking sites themselves have to make privacy controls easy to find and use?
Is society's notion of public and private changing as a result of social networking?

Surveillance/privacy

Surveillance/privacy


I talked to my group members about what generative topics we could choose. We all seemed to be most interested in privacy and or surveillance. So we did some research on artists who use these concepts. Once artist I came upon is Lee Walton. I spent a lot of time on his web site. He seems like a real lovable guy. His art is really funny. I regards to our topic he does art on facebook. Basically he takes his friends status reports and then films himself acting them out. He posts the films to vimeo and of course onto his facebook status page. This artwork can be viewed here: http://www.leewalton.com/projects/fbook/index.html

In regards to our generative topics we thought about reality t.v., cameras in public installed by the government, what it feels like to be filmed, filming people when they don’t know it, and how we all enjoy watching people on film react to particular situations (when they are unaware of being filmed). It would be fun to do social experiments in public to see how people act in certain situations. For example I know of a guy who secretly filmed himself screaming in downtown crossing and on the film no one came to his aid. People just walked past him.

Also I came across another artist that performed mini plays in front of surveillance cameras. This is very creative. This type of art shows that new media can create a venue for art to to seen that is out of the regular gallery space. Lee Walton’s art can be seen anywhere video is played. Or even anywhere folks can perform status reports themselves. Another artist named Kate pocrass had portable exhibition venues inside her hat and jacket.- contents of wallet She also has an art exhibition where you call a hotline and listen to her instructions on the message. She will often instruct those to go to a special shop, talk to the owner, or view something form a particular vantage point. Check it out here: http://www.mundanejourneys.com/

New Media and Interest Driven Learning

New media in art education opens the venue for a creator rather than consumer model. For example can be seen here: http://chinatownbanquet.org/about.html The banquet project is a multimedia project to raise awareness of Chinatown culture and its history. This site is a great example in how the visual arts can create community development and education. This site was made by high school students that is a great example of interest driven learning.

In my opinion today’s new media can be a great tool to propel interest driven learning with youth. New media allows youth to choose what they are interested in and access it.

While doing some research I came across an article titled New Media and Its Superpowers: Learning, Post Pokemon (A talk for 
The National Association of Independent Schools
February 25, 2010), in the article the author said “We know that most learning and engagement happens outside of school. For decades, progressive education has worked to integrate the learning happening in schools with what kids find important and meaningful outside of schools.” New media is a great way to do what this author is talking about.
Imagine if we can sneak in learning onto kids online social activity. For example, I often check my facebook page. It is a great way to keep up with folks. I also play Farmville. I have a nice simple farm. In the game I must harvest my crops in time or they will die. This automatically gives me insight of the sense of urgency or timing it takes to be a farmer. Now they say on Farmville that co-ops will be coming soon. I’m looking forward to that. Visual media will keep my attention for hours on end if I am not careful.

I then went to this site: http://www.uic.edu/classes/ad/ad382/
which gave the following information about media education:
Studies show that media education is most effective when it includes:
both media analysis and production
teacher-created combinations of activities, rather than off-the-shelf curricula
coordinated efforts across all subject areas

This site was very interesting: http://www.uic.edu/classes/ad/ad382/ and had some curriculum which incorporates new media.

I also found an artist named Cao Fei who is featured in season 5 of art 21. In her art she creates a world in second life called RMB City. It can be seen here http://www.pbs.org/art21/index.html.

Monday, March 29, 2010

surveillance/privacy

Surveillance/privacy

I talked to my group members about what generative topics we could choose. A generative topic is a topic that can be expanded upon in many areas. We all seemed to be most interested in privacy and or surveillance. So we did some research on artists who use these concepts. Once artist I came upon is Lee Walton. I spent a lot of time on his web site. He seems like a real lovable guy. His art is really funny. I regards to our topic he does art on facebook. Basically he takes his friends status reports and then films himself acting them out. He posts the films to vimeo and of course onto his facebook status page. This artwork can be viewed here: http://www.leewalton.com/projects/fbook/index.html

In regards to our generative topics we thought about reality t.v., cameras in public installed by the government, what it feels like to be filmed, filming people when they don’t know it, and how we all enjoy watching people on film react to particular situations (when they are unaware of being filmed). It would be fun to do social experiments in public to see how people act in certain situations. For example I know of a guy who secretly filmed himself screaming in downtown crossing and on the film no one came to his aid. People just walked past him.

Also I came across another artist that performed mini plays in front of surveillance cameras. This is very creative. This type of art shows that new media can create a venue for art to to seen that is out of the regular gallery space. Lee Walton’s art can be seen anywhere video is played. Or even anywhere folks can perform status reports themselves. Another artist named Kate pocrass had portable exhibition venues inside her hat and jacket.- contents of wallet She also has an art exhibition where you call a hotline and listen to her instructions on the message. She will often instruct those to go to a special shop, talk to the owner, or view something form a particular vantage point. Check it out here: http://www.mundanejourneys.com/

New Media in Art Education

New media in art education opens the venue for a creator rather than consumer model. For example can be seen here: http://chinatownbanquet.org/about.html The banquet project is a multimedia project to raise awareness of Chinatown culture and its history. This site is a great example in how the visual arts can create community development and education. This site was made by high school students that is a great example of interest driven learning.

In my opinion today’s new media can be a great tool to propel interest driven learning with youth. New media allows youth to choose what they are interested in and access it.

While doing some research I came across an article titled New Media and Its Superpowers: Learning, Post Pokemon (A talk for 
The National Association of Independent Schools
February 25, 2010), in the article the author said “We know that most learning and engagement happens outside of school. For decades, progressive education has worked to integrate the learning happening in schools with what kids find important and meaningful outside of schools.” New media is a great way to do what this author is talking about.
Imagine if we can sneak in learning onto kids online social activity. For example, I often check my facebook page. It is a great way to keep up with folks. I also play Farmville. I have a nice simple farm. In the game I must harvest my crops in time or they will die. This automatically gives me insight of the sense of urgency or timing it takes to be a farmer. Now they say on Farmville that co-ops will be coming soon. I’m looking forward to that. Visual media will keep my attention for hours on end if I am not careful.

I then went to this site: http://www.uic.edu/classes/ad/ad382/
which gave the following information about media education:
Studies show that media education is most effective when it includes:
both media analysis and production
teacher-created combinations of activities, rather than off-the-shelf curricula
coordinated efforts across all subject areas

This site was very interesting: http://www.uic.edu/classes/ad/ad382/ and had some curriculum which incorporates new media.

I also found an artist named Cao Fei who is featured in season 5 of art 21. In her art she creates a world in second life called RMB City. It can be seen here http://www.pbs.org/art21/index.html.

A Bicycle Built for two

The song “A Bicycle Built for Two” has progressed through time historically with technology.

I went to the u-tube link here http://www.youtube.com/watch?v=IwMltbsIsqo&feature=player_embedded# and listened to the piano play a 1920’s version of a bicycle built for two. This was played automatically on the piano on what is called a piano roll piano player. Here technology moves away from the body and lets the purely technical mechanical piano roll do the music making.

Then I went to this site http://www.vortex.com/av#DAISY and listened to the first text to speech song on a computer. This was done on an IBM computer in 1961 at Bells Labs. A popular movie, “2001 A Space Odyssey” had a scene in it where a computer dies while singing a bike build for two. Here human speech is recorded and then used by the computer to form speech.

Next I went to this link http://www.vortex.com/av#DAISY and watched Clara Rockmore play the theremin. I think the theremin is neat but I don’t really like it with classical music. The theremin was the first electrical instrument ever invented. When you play the theremin it usually has two sensors you control with your hands. One is for volume and the other frequency. The theremin was the beginning of technology going back to using the body.

The theremin is some place in-between digital and analog. It uses radio waves. The digitizer replaced it. With digital we all went away from the body. Instead of playing instruments we made them play with our computers.

Now we have contemporary artists like Scott Snibbe who is back towards the body. Where he gets people interacting with his art. His computers record their shadows and play them back. This shows us that new media art today is about humanity. The new media today is participatorier. It is not just there to be viewed but they’re to be interacted with.

Today certain technology can take a music sample and rework it into something else. This makes me think about popular hip-hop artists that do covers of older artists. This brings us ethical copywriting issues. Would those artists want the hip-hop artists to be doing covers and drastically changing their music? My opinion is go for it hip hop artists! Take whatever you want. As long as you’re creating something new it’s cool.

Monday, February 15, 2010

The Mirror


The Mirror is an interactive sculptural piece done by Scott Snibbe in 2001. In the center of the fan is a microphone like object that records the amount of breath blown into it. The data is then transported to the fan and the same about of wind blows back at you. This piece is interesting as it makes you think about possession, realness, and our interdependence with the environment.

Possession is a common thing for many of us here in the states. We all want to photograph places we have been, to collect works of art, and to buy special name brand items. We collect and feel good because they are “ours”. However are they really ours? What becomes of them when we die? Some would say our own breath is ours. This also brings up constructs we develop in our mind around language. Oxygen comes from trees. Breath is really oxygen that is not to be owned by anyone right? Unless you’re in an oxygen bar.

Most of Scott Snibbe’s works have a common loop to them. For example in the Mirror breath is recorded and then blown back. This loop is interesting as it is seen in nature, mathematics, and literature. Is it not true that we all end up circling the same route again and again weather it is in regards to our own art making or even our basic life cycle. Another example of the loop can be seen when your walking in the woods. It is said if you are lost in the woods you will end up walking in a full circle. It’s just what happens so do bring your map/compass if your not up for a loop. Interesting how these loops work!

A quicktime video of a work similar to the mirror can be seen here: http://www.snibbe.com/scott/breath/blowup/video.html

Works Cited

Works Cited


Newspaper
Martin, Christa. "ArtExperience: York School alumnus Scott Snibbe makes you part of his creation." The Herald [Monterey County] 20 Apr. 1009, sec. Arts: 3. Print.

Journal
Simanowski, Roberto. "Scott Snibbe's Deep Walls A Close Reading ." Dichtung Digital 1 (2006): 1. Print.
Snibbe, Scott. Visceral Cinema: Chien. 1st ed. Peru, IL: Telic, 2005. Print.

Book
Snibbe, Scott. Visceral Cinema: Chien. 1st ed. Peru, IL: Telic, 2005. Print.



Websites

http://snibbe.com

http://find.galegroup.com

http://www.snibbeinteractive.com/platforms/socialtable/products/healthchoic

wikpedia.org

The Historical Background of Interactive Art

Some of the earliest forms of interactive art began in the 1920’s (Wikipedia) and can be seen in some of Marcel Duchamp’s work of that time. In the 1960’s interactive art began to flourish as artists of that time wanted to give the viewers the ability to engage in the creativity making. By the 1990’s computer based artworks took up much of the interactive art pieces. Also at this time museums began using the interactive tools to educate museum attendees.

What does this say about us as 21st century folks? Does this mean that we now have such a low attention span that all art must be interactive for us to understand or care enough for us to attend to it? I do not believe so. I think what interactive art such as Snibbes says about us in the 21st century is that we are more inclusive and that art is no longer about the artist but rather about the artist and the viewer. This is great as it makes for more dynamic pieces. It also brings up how technology has become a big part of our lives. Many of us can agree that technology can give us much pleasure however it also can produce certain anxieties. Maybe other interactive art pieces in the future will attend to this theme.

Will this type of art lead to a reduction of more traditional, non-interactive art? My opinion to this is no. I think that it will inform non-interactive art in ways we cannot yet imagine. For instance some thought photography would make painting obsolete when in fact it freed up painting to break away from documenting how things looked to more loose interpretations.

Deep Walls


Scott Snibbe transforms reality through his interactive art. In a piece called Deep walls viewer’s shadows are recorded and then played back onto a screen. When first recorded the shadow is very large however after a small time the image joins 16 other small shadow recordings on the screen. It looks as if it is a cupboard of images. These images are played back over and over. Eventually when a new recording is made the oldest recording gets bumped out. Snibbe’s website states that “By collecting the viewers’ own shadows, the piece reveals how individual objects gain in symbolic meaning, while losing literal meaning, through organization, repetition and display.”

Deep walls relies on viewer’s participation to be successful. Once viewers become aware that they are being recorded they often will think of creative ways to record themselves. This piece is interesting as the creative ideas they get are also often built from ideas generated by viewing the prior recordings. So in a way it builds upon itself. This creativity on the viewer’s part could possibly also be fueled by the element of surprise that they are being recorded and the excitement that comes from it.

Snibbe State’s “One of the most fundamental Buddhist ideas is that everything is interdependent. In reality, everything that we have and are, physically and materially, comes from someone else… That’s why I went into interactivity to begin with. To make something interactive, you emphasize the artwork or the experience. You can’t experience (my artwork) without the viewer. The viewer is as much a piece of the art as the program and the graphics. It makes it really clear that every single perceptual experience is a transaction between the perceiver and the object, and that different people see things in a different way.” (The Herald, Monterey County, C. Martin)

Snibbe’s website states that the pieces title is in reference to “architect Christopher Alexander’s “Pattern Language”. His admonition to architects is to build the walls of homes thick, so that cabinets, drawers and windows can perforate the interior space, providing areas to store, display, slice through and ultimately provide more meaning within the home.” (Snibbe.com)

The walls of this piece certainly have been carved in a way to allow others to occupy it and thus make it more meaningful.

The piece can be viewed here:
http://snibbe.com/scott/mosaics/deep%20walls/video.html

Outline

1. About Scott Snibbe (Bio)

a. Influences – films of surrealist Jam Svankmajer, and James Turrell. The deep walls piece creates “a projected cabinet of cinematic memories” not on the aesthetic level but on the level of interaction.

2. Deep Walls (about)

a. What comes to mind when we think about the title “Deep Walls”
b. A bulletin board (craigslist),
c. The saying “if these walls could talk”

D. A work of time: How remembering turns into forgetting (each new silhouette makes old one die). Out of sight out of mind. This can be compared to societies that elect corrupt politicians because the citizens "forget" about the corruption and give into propaganda.

E. His work has a common theme of beginnings and endings. This is similar to the loop, or life cycle. This brings up the universal theme of Permanence Vs. impermanence.

In “Deep Walls” when the individual decides to participate his shadow is huge. So right away they experience proximity, however moments later that participants shadow becomes small and blends in with the other shadows. This reminds us of ancestors, American idle participants, and reality t.v. (small moments of fame).

F. Interaction: Theme of dependence and interdependence we are inspired by other shadow recordings we see and make new ones based on what we have been exposed to.

This gives all who view it a choice. They can get involved or stay behind. This can be paralleled to people in society today who don’t get involved in politics or even the bystander effect when others need help. theme of Close proximity and Distance (decay over time) joining & isolation.

James Turrel



"James Turrell was born in Los Angeles in 1943. Turrell’s work involves explorations in light and space that speak to viewers without words, impacting the eye, body, and mind with the force of a spiritual awakening. “I want to create an atmosphere that can be consciously plumbed with seeing,” says the artist, “like the wordless thought that comes from looking in a fire.” Informed by his studies in perceptual psychology and optical illusions, Turrell’s work allows us to see ourselves “seeing.” Whether harnessing the light at sunset or transforming the glow of a television set into a fluctuating portal, Turrell’s art places viewers in a realm of pure experience. Turrell lives in Arizona."

The above was taken from the Art 21 website

Scott Snibbe

Snibbe was born in 1969 in New York City. He holds Bachelor’s degrees in Computer Science and Fine Art, and a Master’s in Computer Science from Brown University. Snibbe studied experimental animation at the Rhode Island School of Design and his films have been widely shown internationally

Touching, breathing, and moving, are all actions that participants in Scott Snibbe’s artworks will most likely get to do. Scott Snibbe’s medium of computer made images is very much an interactive one that is dependent on viewers participation. Because of this I would characterize his medium as multimedia art.

His work also engages us to think about our bodies and social relationships. In his artists statement he says that the “viewers are essential to the existence of art. Engaging in art can be great as it makes other’s of less advantaged places able to experience something.” Overall it is good for the community.

What drew me into Scotts work is that he incorporates technology with real graspable human interactions. I also like the minimalist images he projects. People are striped down to shadow like figures. Parts of the shadows are because he himself is a minimalist. Another reason has to do with state laws that don’t allow the reproduction of a child’s image without consent.

His computer images skip from frame to frame in a very particular way so the feeling or experience is portrayed accurately. He is a computer genius when it comes to writing codes for special computer programs. He also has his own business where he sells interactive learning tools to museums.

Snibbe was influenced by filmmaker Len Lye, a surrealist filmmaker, who often would scratch into or paint onto his film. He was also influenced by Robert Irwin and James Turrell, both artists who explore how subtle changes in an environment, can make deep impressions on the viewer.

Tuesday, January 26, 2010